Performance
Choose a template, then apply its shader to see it here.
Canvas & audio settings
A clean stage for your shader. Apply the Orbit draft to start, or write your own.
DAW energy shapes the shader level with a soft attack and release. Musical position follows the playing take, including seeks and loops. Pausing holds the last position.
Character stage
YouTube & streaming destinations
Broadcast destinations
Save a destination, start the CRE8 stream, then start selected outputs. Verify picture and sound at each destination. Saving a destination does not start a broadcast.
Destination controls loading…
Write the groove.
Code notes, play the synth, shape the mix. Your next edit lands on a bar.
Connecting audio controls…
Prepare a score to open its tracks, clips and envelopes.
Visuals
Smooth 4D field
Scan a smooth field into sound. Rotate it to reshape the harmonics.
Arrangement movement
One saved experiment on this browser: field, gesture, frequency, voices and visual choice. Shader edits and display settings stay separate.
Drag to rotate. Arrow keys move 5°; Shift moves 1°; Home centres. Press Play instrument to hear it.
Gesture curves & editing
XWXYInteraction
Select a point, adjust the pad or Interaction, then Update point. Duration changes gesture speed; pitch stays independent. Save experiment keeps the gesture.
Send to arrangement
Adds a new track with an editable held MIDI note and this gesture stretched across the clip. Beat 0 is the start. Pitch uses the nearest MIDI note; voices are preserved. Prepare the score first.
Capture up to 16 seconds on the audio clock, with a short return to the start. WAV exports one dry cycle. Native field clips keep the movement editable and follow the arrangement tempo.
Visuals follow the sound; switching views keeps the instrument playing. Stereo orbit shows the audio readout, not all four coordinates.
Full cycle, fixed scale. Rotation changes the path; Interaction changes its stereo readout. Raw values precede audio filtering and level compensation.
Play the instrument to compare the sound with its geometry. This view includes the voice's filtering, harmony and spatial settings.
Resonant plate
Scope settings
Virtual · frequency landscape & video
MIDI & spatial audio
Match the instrument’s MIDI CC OUT settings. Default: channel 1, pitch CC20, volume CC2, 7-bit. This plays CRE8’s geometry voice; USB MIDI does not carry the Theremini’s own audio.
Headphones reveal spatial placement. HRTF changes the monitored stereo signal; instrument WAV export stays dry.
Shader editor
Shader studio
Shader inputs
Shader inputs
Help
Create a shader picture driven by the audio. Edit effects below the canvas.
Instrument sample · 2 seconds · stereo WAV · current instrument settings · dry audio.
The picture reads the take that is playing: measured audio through the analyser, and the score's own bars, beats, per-part energy and note onsets. Prepare and start a score to see both.
Capture uses the longest bright outline in the center square. Link live follows that outline; blank frames keep the last valid path. Stop ends the link and audio.Edit tempo, lane gains, mutes and instruments. The score source travels with this session.
Your compiled drums and note lanes appear here.